
DOG DAYS – It’s Ukraine Not A Game
This game was developed as part of the „It’s Ukraine Not A Game“ student project at HTW Berlin in 2023. Our aim was to bring Polina Zvezdohliad’s narrative concept to life using Unity as our game engine. The game is now available to play on the website:
https://ukrainenotagame.com/home
In DOG DAYS, we shed light on the experiences of domestic animals within the Ukrainian population amidst the turmoil of war. The game immerses players in the daily life of a dog left behind as its family is forced to flee. Through interactive gameplay, we aim to convey the emotional weight and emptiness that these animals endure during times of conflict.
We invite you to explore the prototype on the website, along with other games created as part of this supportive movement.
Project – Creating a simple and website-friendly prototype
What I did – Visual development. Except for the uncoloured lowpoly assets and the dog, that were bought from an Ukranian artist, I created the more detailed assets and textures, painted the comic panels/decals/menu art and tried to establish the mood in the scene via concept art, that then was adapted by our talented VFX artist in-engine.

Assets and Design
Before I present to you the In-Game screenshots, I quickly like to show what assets were created solely for this game, since we had to use a lowpoly asset pack as well. Our idea was to create set pieces or locations inside the flat for the players to explore – but how could they be easily identifiable without being „too different“ than the lowpoly assets. My idea was to incorporate a comic-style, with cell shading-like elements and PBR materials, that I created from the ground up. I then painted inside Substance Painter scratches, markings and highlights. This elevates the assets from the uncoloured lowpoly surrounding, but also gives it a bit more flare – this is the world the dog sees, and being in stark contrast with the war outside helps to bring our idea across.






Very important was also the inclusion of comic strips – due to the limited capabilities of WebGL, we had to focus on different ways to convey the emotion and story we wanted to tell.




Screenshots





2023