
UNTOLD – Roguelite Action Prototoype
From April to July, during my System Design (Master Study at the HTW Berlin), I worked together in a team of 4 to conceptualize a roguelite game.
Project – A roguelite action game set in a giant city, combining fantastical and scifi elements.
Overview – In a group of 4 people, we worked on a playable prototype over the course of the semester (April – July 2024) and had a successful playtest in June, 2024, that tested combat feel.
What I did – Visual Development, 3D, 2D and setting up the modular asset blueprints inside Unreal Engine (for example windows with décor and shutters that could be opened, closed)
The project was named UNTOLD and is set in a giant city, divided into multiple districts. Here, players have to move through small and short level sections, defeating enemies and enhance their playstyle by using the different modifications that players receive at the end of each level.
The playtest in June was about the combat- and gamefeel experience and we collected feedback in terms of how weapons function, how combos work and how to improve speed and agility of our player character.
I was responsible for the visual development of the game scene, as well as everything in regards to 3D and 2D work (such as fakescreenshots etc.)
You can find a gameplay video, screenshots and the concept art in the showcase section below.
Showcase
Concept Art
Videos Gameplay and Modular Workflow






Game Screenshots



Level Art and Build Screenshots
Here you can see the progress the level made throughout different iterations; I tried multiple workflows and workflow routes – from lowpoly only with painted textures via 3DCoat to our used method of lowpoly models and highpoly bakes from zbrush sculpts.




2024